Next, learn about the process of texturing, creating UV maps, and ambient occlusion, one of the secret ingredients to adding color to your scene.Įxport your models to Unity to build your set, integrating them into a concrete space and assigning materials and textures to each. Once you've got the hang of it, start modeling your assets using basic geometric shapes and special techniques to achieve a unique low-poly style, creating trees, clouds, rocks, and a windmill. Daniel then walks you through his work process and shares some pro tips to speed up your workflow, such as the use of templates for creating and replicating models.Ĭontinue with an explanation of the main tools, features, and shortcuts you need to model your scene's elements in Blender. Begin by getting to know Daniel and his experience in the video game industry, as well as his main sources of inspiration and influence for his work.Īfter a brief introduction to the software, learn the first steps to creating a low-poly set, starting with its design.
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